GAME EXPERIENCE

Closed Sum Games October 2012 - December 2013
Senior Artist - Unannounced Title (IOS, PC)
  • Responsible for concept art and shader development
Senior Artist - Me Eat You (IOS)
  • Conceptualized, modeled, textured, and rigged all game objects
  • Developed animation pipeline and animated all game objects
  • Created all UI including standalone font creation
  • Created all FX assets and destructible objects for Cascade (Unreal)
  • Developed and implemented asset optimization strategy for rollout to IOS mobile platform
Critical Mass Interactive April - July 2010
Technical Artist (Contract Artist) - Tron: Evolution (Xbox 360, PS3, PC)
  • Performed client pipeline integration and troubleshooting for Art Team
  • Created and placed world objects for whitebox designs on four multiplayer levels
  • Created texture shaders and animated materials for multiplayer world objects
  • Generated and optimized light maps for multiplayer world objects
  • Built world and character lighting rigs for four multiplayer levels
Gearbox Software August 2007
Model Rigger (Contract Intern) - Unannounced Title
  • Created biped rig for two characters
  • Rigged and skin weighted two characters

SKILLS

  • Traditional fine art
  • Digital art and compositing
  • Low/High-polygon 3D modeling
  • UV Layout and Mapping
  • Texture creation: Hand painted/Photo Sourced
  • Normal/Specular Mapping
  • Biped and Custom Rig creation
  • Skin weighting and Rigging
  • 2D/3D Key Frame Animation
  • Motion Capture Technology
  • Fluency in Korean
  • Programming: Pascal, Java, C++, Assembly, Python
  • Scripting: XML, JavaScript, CSS, HTML

SOFTWARE

  • 3D Studio Max
  • Maya
  • Mudbox
  • Zbrush
  • Photoshop
  • CrazyBump
  • xNormal
  • Perforce, TortoiseSVN (Subversion)
  • Unreal Development Kit
  • Source SDK
  • Unity 3D
  • Gamebryo
  • Vicon IQ/Workstation 1.5

PREVIOUS EXPERIENCE

Teachers' Retirement System of the City of New York January 2004 – April 2005
   Assistant Manager
Teachers' Retirement System of the City of New York July - December 2004
   Pension Analyst

EDUCATION

The Guildhall at Southern Methodist University January 2007 – July 2008
   Masters of Interactive Technology in Digital Game Development, Art Creation specialization
Cornell University School of Industrial Labor Relations June 2004, February 2005
   Certificate in Critical Skills for Managers
   Certificate in Supervising and Managing People
Queens College of the City University of New York September 1996 – June 2002
   Bachelor’s of Arts in Urban Studies